Graphics Technology Researcher

Codeplay are working on a variety of real-time graphics projects. We are evaluating next-generation rendering techniques for games on various potential GPU architectures. This involves work on graphics technology, as well as our core compiler work. We don't need compiler skills for this position, but it would help.

Codeplay is undertaking a large R&D project with European academics and small companies to investigate future GPU architectures and rendering techniques. This would be a good position for someone who is interested in research in a combined academic/commercial environment. Outputs of the research will be used by Codeplay and the project partners as potential approaches to delivering a next generation of real-time graphics for video games. There will also be papers presented at conferences on the research.

The applicant should have some experience with research in an academic environment or software development in a commercial environment in real-time graphics. The project will include experts in graphics, compilers and GPU architecture, so we hope to create cross-fertilization of ideas and collaborations.

Areas of interest are: ray-tracing, global illumination, and physics-based animation. We are also investigating offload game AI code onto a GPU. In GPU architecture terms, we will be investigating a variety of memory models, as well as producing tools to analyse memory bandwidth usage of GPU software.

Ideally, the applicant would have a relevant PhD, but we would consider research-focused developers with BSc or MSc level degrees in a relevant area.

We offer a friendly and fun working environment with lots of potential for career development within a growing company.